“The metaverse is going to be the biggest revolution in computing platforms the world has seen—bigger than the mobile revolution, bigger than the web revolution.”
The Antichrist is not yet on the scene, but his global Mark of the Beast System is already well underway, and in fact, quite close to being as much to be completed as you could expect to see without the Beast physically being present. I know the Church will be removed in the Pretribulation Rapture before his arrival, but allow me to take a moment to warn you about something you need to avoid at all costs - the Metaverse.
"And he doeth great wonders, so that he maketh fire come down from heaven on the earth in the sight of men, And deceiveth them that dwell on the earth by the means of those miracles which he had power to do in the sight of the beast; saying to them that dwell on the earth, that they should make an image to the beast, which had the wound by a sword, and did live. And he had power to give life unto the image of the beast, that the image of the beast should both speak, and cause that as many as would not worship the image of the beast should be killed." Revelation 13:13-15 (KJB)
The Internet was made public in 1994, and it ushered in a time of global connection never seen in human history, and in the 27 years since, it has revealed itself to be the Mark of the Beast system, catching the whole world in its web. But as it turns out, this unprecedented leap in technology is only the platform for something really scary if you believe the Bible, and they call it the Metaverse. The Metaverse will be a virtual world where reality will no longer have meaning, a world where fantasy, imagination and demonic spirits all meet to wreak havoc. The past 50 years of video games, avatars, phone apps, movies and television shows have all prepared you for this coming experience. Have nothing to do with it. Don't use augmented reality devices like Microsoft Hololens, don't use virtual reality devices Facebook Oculus, stay away from all of it.
“Every Fortune 1000 company will have a metaverse strategy,”
FROM THE WALL STREET JOURNAL: Since the dawn of civilization, humans have had only one world in which to live: the real one. But tech visionaries say we’ll soon have an alternative: a virtual world where our digital avatars and those of people in our communities and around the globe come together to work, shop, attend classes, pursue hobbies, enjoy social gatherings and more.
Immersive video games and virtual concerts have given us a taste of this world. But visionaries say the metaverse, as this world has been dubbed, will be far more engaging and robust, not only mirroring the real world in all its three-dimensional complexity but also extending it to allow us to be and do what previously could only be imagined. Walk on the moon in your pajamas? Watch a baseball game from the pitcher’s mound? Frolic in a field of unicorns—or be a unicorn yourself? In the metaverse, tech visionaries say, just about anything will be possible.
“The metaverse is going to be the biggest revolution in computing platforms the world has seen—bigger than the mobile revolution, bigger than the web revolution,” says Marc Whitten, whose title is “senior vice president and general manager of create” at San Francisco-based Unity Software Inc.
Unity is building tools and services to enable people to create metaverse content. Other big tech companies are developing hardware and software products for the metaverse, or their own virtual worlds within it, including Nvidia Corp. , Roblox Corp. , Epic Games Inc., Microsoft Corp. and Facebook Inc.
“In addition to being the next generation of the Internet, the metaverse is also going to be the next chapter for us as a company,” Facebook CEO Mark Zuckerberg said during a July earnings call with analysts. “In the coming years, I expect people will transition from seeing us primarily as a social media company to seeing us as a metaverse company.”
Entering this vast new realm could mean using common devices like smartphones and computers. But tech executives say specialized glasses—similar to but less bulky and more comfortable than the virtual-reality headsets on the market today—will allow for greater immersion. We’ll also likely see a wider selection of haptic gear that lets users feel virtual objects, as well as hardware like omnidirectional treadmills that can simulate running, climbing and other physical activities.
For the metaverse to take off, though, we’ll need upgrades to existing computer systems and technology, tech executives say, including more raw computing power and higher-quality graphics as well as a universal framework that allows users to move seamlessly from one part of the metaverse to another. Also essential, they say, will be programming tools simple enough to allow anyone to create their own virtual realms and experiences, not just skilled developers.
Concerns over privacy and security will need to be addressed as well. And then there’s the matter of the metaverse’s potential pitfalls, including the possibility that people will find the virtual realm so compelling that they neglect their real-world needs.
“There’s a potential to preferring it to traditional life,” Rachel Kowert, an Ontario, Canada-based psychologist who has studied the mental health of gamers, says of the metaverse, adding that the risks are higher for children. “Their primary learning about how to behave and engage with the world is through their peers and social interaction,” she says. “It’s a critical component of how we learn to be people.”
But good or bad—or perhaps both—the metaverse is likely coming our way. READ MORE
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